Hello World!

My name is Sérgio Bernardino (a.k.a. smpb), and I am a software engineer, hobbyist photographer, and all-around geek. I hail from Lisbon, Portugal. Feel free to save this information and at any time.

Digital footprint

This is my official home on the web, but quite often you'll find me in a lot of other places as well.

12th January 2012

Quote

As I learned more about how these early role-playing games worked, I realized that a D&D module was the primitive equivalent of a quest in the OASIS. And D&D characters were just like avatars. In a way, these old role-playing games had been the first virtual-reality simulations, created long before computers were powerful enough to do the job. In those days,if you wanted to escape to another world, you had to create it yourself, using your brain, some paper, pencils, dice, and a few rule books. This realization kind of blew my mind. It changed my whole perspective on the Hunt for Halliday’s Easter egg. From then on, I began to think of the Hunt as an elaborate D&D module. And Halliday was obviously the dungeon master, even if he was now controlling the game from beyond the grave.
— Ernest Cline, READY PLAYER ONE (2011)

Tagged: QuoteREADY PLAYER ONE

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